Echochrome

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echochrome
Promotional artwork
Developer(s)Game Yarouze
Japan Studio
Publisher(s)Sony Computer Entertainment
Director(s)Tatsuya Suzuki
Producer(s)Masami Yamamoto
Designer(s)Satoru Immamura
Kashin Hodotsuka
Ken-ichirou Hatada
Tomokazu Ohki
Programmer(s)Takashi Noshiro
Takanori Kikuchi
Kenichiro Obara
Hironori Tsuruya
Composer(s)Hideki Sakamoto
Platform(s)PlayStation 3, PlayStation Portable
ReleasePSP
PlayStation 3
Genre(s)Puzzle
Mode(s)Single-player

Echochrome[a] is a 2008 puzzle game created by Sony's Japan Studio and Game Yarouze for PlayStation 3 from the PlayStation Store and for PlayStation Portable (PSP). The gameplay involves a mannequin figure traversing a rotatable world where physics and reality depend on perspective. The world is occupied by Oscar Reutersvärd's impossible constructions. This concept is inspired by M. C. Escher's artwork, such as "Relativity".[1] The game is based on the Object Locative Environment Coordinate System developed by Jun Fujiki—an engine that determines what is occurring based on the camera's perspective.

Echochrome received a spin-off in 2009 titled Echoshift and a sequel, Echochrome II for the PlayStation 3 utilizing the PlayStation Move in December 2010.[6]

Gameplay[edit]

Echochrome requires the player to control a moving character—which resembles an articulated wooden artist's mannequin—to visit, in any order, particular locations on the surfaces of collections of three-dimensional shapes. The objectives are marked by shadows ("echoes") of the moving character. When the last marked position has been visited, one last echo appears, which the player must reach to finish the level: scoring is simply a matter of timing completion of each level (or a course containing several levels).

However, the character cannot be directly controlled by the player: it moves autonomously, following a path along the surface of each shape in a manner that keeps the path's boundary on the character's left (that is, in order of preference, turning left, proceeding straight ahead, turning right, or turning back on itself).

The unique aspect of the game is that the path can be altered merely by rotating the shapes and viewing them from a different perspective: for instance, if a gap or obstacle is obscured, the character will behave as if the path continues behind the object which currently, obscures the gap or obstacle from view. Similarly, if discontinuous shapes or parts of the same shape appear, from the chosen camera angle, to form a continuous path, the character will traverse from one to the other.

Although the character cannot step off the surface of a shape, there are certain points where it may hop off or fall. It then falls downwards to whatever appears to be below it, or off the bottom of the screen to be rematerialized at a previous position. This behavior forms one of the most compelling aspects of the game because the player must deliberately interpret the three-dimensional world as if it were two-dimensional to determine where the character will land.

Development and release[edit]

The game was first announced at E3 2007.[7] The game was released in Japan on March 19, 2008,[2] on UMD and for download on the PlayStation Store, with a demo released on the Japanese PlayStation Network on March 6, 2008. The North American release of Echochrome is only available on the PlayStation Network.[8] A demo was released in North America on April 24, 2008. It was followed by the full version on May 1, 2008.[9] Updates that rotate the set of user-created levels occur periodically.[9][10]

The game was released as a UMD in Europe on July 4, 2008, with a PlayStation Network version following on July 10. Echochrome was also a playable arcade mini-game in the Bowling Alley/Game Space of PlayStation Home. In 2011, Echochrome was released on Blu-ray as a part of the compilation Move Mind Benders with PlayStation Move support along with Lemmings and Tumble.

The PlayStation 3 version of the game was released in Japan, North America, and Europe, through the PlayStation Network. All regions feature the basic gameplay with 56 levels. A later update added 1000 user-created levels. PlayStation 3 Trophies were made available for the console version in North America via a patch on December 11, 2008, which features 10 trophies. It includes two gold trophies, one silver trophy, and seven bronze trophies. Europe and Japan have now received the trophy patch.

The PlayStation Portable versions feature different levels from the PlayStation 3 version, with some regions having additional gameplay modes or levels:

  • In Japan, the game was released on UMD only. There are 96 levels and three gameplay modes: "solo" (same as the PlayStation three gameplay), "pair", and "others".
  • In Europe, a version with identical levels and gameplay was released both on UMD and via the PlayStation Network.
  • A different European version called Echochrome Micro was also released on the PlayStation Network. It has the same 96 levels as the full Echochrome game, but only "solo" mode is available.
  • In North America, a downloadable PlayStation Network title was released, with no UMD version. This version has only the first 56 levels of Echochrome Micro, with "solo" as the only gameplay mode.
  • A DLC pack was released for the North American version, which includes the remaining 40 levels, making it effectively identical to Echochrome Micro

Audio[edit]

The music of Echochrome was composed by Hideki Sakamoto at the Tokyo-based sound design company Noisycroak. Most songs on the game score consist of a string quartet, including two violins, a viola, and a cello. However, three tracks include operatic vocals by singer Rumiko Kitazono. These are the opening themes to the PlayStation Portable and PlayStation 3 versions of the game, plus an additional theme that is unique to the soundtrack album.[11]

Team Entertainment published the original soundtrack to Echochrome[b] on May 21, 2008. The performers included Hitoshi Konno (1st violin), Nagisa Kiriyama (2nd violin), Kazuo Watanabe (viola), and Ayano Kasahara (cello).[12] The composer had originally considered naming the game's tracks after philosophical terminology to match the title's abstract qualities, but later decided to use prime numbers so as not to color the songs with subjective interpretations.[13]

Reception[edit]

Echochrome received "generally favorable" reviews according to review aggregator Metacritic.[14][15] The game's minimalistic presentation, originality, and level design were cited as its strongest aspects. In 2008, IGN awarded the game for Best Innovative Design,[27] and nominated it for Best Artistic Design,[28] Best New IP,[29] Best Puzzle.[30]GameSpot nominated the game for Best Original Game Mechanic in their Best of 2008.[31]

See also[edit]

References[edit]

Notes[edit]

  1. ^ Japanese: 無限回廊, Hepburn: Mugen Kairō, Infinite Corridor
  2. ^ 無限回廊 オリジナルサウンドトラック, Mugen Kairō Orijinaru Saundotorakku

Citation[edit]

  1. ^ a b c "Echochrome arrives tomorrow!". PlayStation Blog. 2008-04-30. Archived from the original on 2008-05-01. Retrieved 2008-04-30.
  2. ^ a b "無限回廊". 4Gamer.net (in Japanese). Archived from the original on 2022-10-10. Retrieved 2022-10-08.
  3. ^ "Echochrome PSP". Sony Computer Entertainment New Zealand. Archived from the original on 2008-12-19. Retrieved 2008-05-09.
  4. ^ "Echochrome PSP". Sony Computer Entertainment Europe. Archived from the original on 2010-02-28. Retrieved 2008-07-03.
  5. ^ "Echochrome PS3". Sony Computer Entertainment Europe. Archived from the original on 2010-02-28. Retrieved 2008-06-26.
  6. ^ "Game Profile: Echochrome II PlayStation 3". IGN. Archived from the original on 2010-10-13. Retrieved 2022-09-29.
  7. ^ Stern, Zack (2007-07-11). "Sony announces Echochrome". Joystiq. Archived from the original on 2007-07-16. Retrieved 2007-08-13.
  8. ^ "Could You Use Some Echochrome in Your Diet? Level Up Examines Where This Clever Puzzle Meets Platform Title Might Fit in Your Gaming Menu". Archived from the original on 2008-04-05. Retrieved 2008-04-03.
  9. ^ a b Yoon, Andrew (2008-05-08). "This Weeks Echochrome user levels". Weblogs Inc. Retrieved 2008-05-09.
  10. ^ "Bonus Echocrome Levels Up For A Limited Time Only". Kotaku. Gawker Media. 6 May 2008. Retrieved 2008-05-09.
  11. ^ Jeriaska (2008-05-31). "Sound Current: Echochrome". Siliconera. Archived from the original on 2008-07-08. Retrieved 2008-07-20.
  12. ^ "錯覚をモチーフにしたPZG『無限回廊』のサントラが5月21日発売". Dengeki Online (in Japanese). ASCII Media Works. 2013-04-02. Archived from the original on 2022-09-29. Retrieved 2022-09-29.
  13. ^ Jeriaska (2008-06-11). "Sound of Echochrome: Hideki Sakamoto Interview". Siliconera. Archived from the original on 2008-07-19. Retrieved 2008-07-20.
  14. ^ a b "echochrome for PSP Reviews". Metacritic. Retrieved 2022-05-18.
  15. ^ a b "echochrome for PlayStation 3 Reviews". Metacritic. Retrieved 2022-05-18.
  16. ^ a b Musrtapa, Gus (2008-05-12). "Echochrome Review". The A.V. Club. Archived from the original on 2010-05-22. Retrieved 2022-09-29.
  17. ^ Holzhauer, Grant (2008-05-08). "Echochrome Review (PSP)". GameDaily. Archived from the original on 2008-05-11. Retrieved 2022-09-29.
  18. ^ Holzhauer, Grant (2008-05-08). "Echochrome Review (PS3)". GameDaily. Archived from the original on 2008-05-12. Retrieved 2022-09-29.
  19. ^ Terrones, Terry (2008-05-02). "Review: Echochrome". GamePro. Archived from the original on 2008-05-05. Retrieved 2022-09-29.
  20. ^ Fishman, Brian (2008-05-22). "Echochrome Review". GameSpot. Archived from the original on 2013-02-25. Retrieved 2022-09-29.
  21. ^ Fishman, Brian (2008-05-08). "Echochrome Review". GameSpot. Archived from the original on 2009-02-02. Retrieved 2022-09-29.
  22. ^ Bedigian, Louis (2008-05-16). "Echochrome Review". GameZone. Archived from the original on 2008-07-01. Retrieved 2022-09-29.
  23. ^ David, Mike (2008-05-12). "Echochrome Review". GameZone. Archived from the original on 2008-05-14. Retrieved 2022-09-29.
  24. ^ Haynes, Jeff (2008-05-02). "echochrome Review: Change your perception and make your own reality". IGN. Archived from the original on 2012-09-28. Retrieved 2022-09-29.
  25. ^ Mitchell, Luke (2008-07-04). "Echochrome Review: Change your perspective". PALGN. Archived from the original on 2009-08-28. Retrieved 2022-09-29.
  26. ^ Erickson, Tracy (2008-05-21). "echochrome: A must-buy-buy-buy..." Pocket Gamer. Archived from the original on 2008-05-28. Retrieved 2022-09-29.
  27. ^ "Best of 2008: PSP Most Innovative Design". IGN. Archived from the original on 2008-12-19. Retrieved 2022-09-29.
  28. ^ "Best of 2008: PSP Best Artistic Design". IGN. Archived from the original on 2008-12-19. Retrieved 2022-09-29.
  29. ^ "Best of 2008: PSP Best New IP". IGN. Archived from the original on 2008-12-19. Retrieved 2022-09-29.
  30. ^ "Best of 2008: PSP Best Puzzle". IGN. Archived from the original on 2008-12-19. Retrieved 2022-09-29.
  31. ^ Best of 2008 Special Achievements. GameSpot. 17:40 29:58. Archived from the original on 2014-03-28. Retrieved 2022-09-29.

External links[edit]